Wednesday, January 25, 2006

Tales of the Writer

First, read this: Hard Onions

The best writers are those that look at things as they are, not as they want them to be. In order to do so, they need to be able ignore popularity, as popularity creates a shroud for the item that is popular, a shroud both attracts fanaticism (so that anyone criticizing is wrong) and the wrong kind of criticism (if it's popular, and art must not be popular, then there are those that wish to prove their artistic integrity by bringing it down). Too many artists are affected by the shroud, and base their judgments on it.

Consider William Shakespeare and Jerry Bruckheimer. The two may not seem to have a lot in common, but when you start looking at what they have done, there are a number of striking similarities. Shakespeare's original intention was not to create art, but to fill the Globe Theatre, just as Bruckheimer fills theaters today. Bruckheimer's films are filled with deceits, people brought down by their own pride, star-crossed romances, and those in power abusing that power; sound familiar?

Seriously look at Top Gun for a moment. At the core of the movie is Maverick's pride and how it creates problems for him, even to the point of causing the death of his friend, losing a prized assignment and an accommodation, and creating a problem with his romance. I can easily take out the fighter planes, and still have a solid movie. However, it's an easy bet that any critic of Bruckheimer's will concentrate on the planes.

Now, look at Hamlet. By the end of the movie, there have been eights deaths from a variety of causes, including a sucide caused be neglect, two comic reliefs sent to their deaths, one basically random stabbing, and four deaths in a duel from stabbing, poison, and a stabbing/poisoning. Throw in one guy going nuts and the possible incest issue, and you have a plot that any schlock Movie-of-the-week director would love to get his hands on.

It's easy to dismiss, but seriously think about it for a moment. The purpose of any play or film is to entertain; if it can't do that at least, then it's a failure from the start. But...it needs to do more to be considered art. It needs to touch something within us, and find a resonance that we can understand. It's that resonance that's the difference between something that's mere entertainment, and something that's more. "Hamlet" and "Top Gun" both show what happens when something is obsessed over to the point that it becomes harmful: Hamlet wants revenge, and Maverick wants the Top Gun award. We all know what it's like to obsess, to ignore our common sense, and do something because we have to do it. The main difference between the two is that in "Top Gun", Maverick moves beyond that and learns that love is more important. There is a reason that it's considered a great date movie.

But, because "Top Gun" has fighter planes, has a great soundtrack, and appeals to regular people, there is no way any respectable critic would ever call it a great movie. The shroud is in effect.

Now, look at Robert Mapplethorpe. The guy's a great photographer, and definitely deserves most of the accolades he's been given. However: I'm personally annoyed by the guy. He threw a cross into urine and asked one question: If you create a work that offends someone, and that's the point, is it art? That is, if the sole point is to make critics happy and tick off a particular group, creating division between artists and others, is it really art?

Don't get me wrong: Art should ask questions. But, should it be used by artists to create a line between artists and everyone else? Should it just be artists that appreciate art, or should anyone be able to appreciate it? If I say something is art, does that automatically make it art? It doesn't take talent to create division, but it does talent to make people ask the right questions. By taking on the religious right, Mapplethorpe is covered in his own little shroud...

You would have thought that artists would have learned from high school that popularity isn't something you should strive for, but something that shold be ignored. A lot of artists have decided that being popular is more important than doing art, and that's dangerous.

And they've found that a great way to become popular is to take on popular things, and make fun of them. Rather than wasting time figuring out how to skewer the latest movie, why not instead try to figre out if there is something below the flash, if there is some steak to the sizzle. After all, a shroud is what they bury things in, right? Why be in such a rush to cover everything with one?

Saturday, December 31, 2005

Inspiration-Movie Spoilers!

You know what I like about blogs? You don't need to be linear!

I watched a silly movie on Sci-Fi called "Decoys". It was okay, but it had some really cool stuff going on at the end. Since you will probably never watch it, I'm giving away some of the stuff towards the end.

One of the alien girls falls in love with a guy named Roger hoping she'll take his virginity. She does the full-on expository thing, telling him why they're here, and that they're having a problem mating with humans (the poor guys end up as corpsicles). He actally then seduces her! (He ends up dying later, but still...!)

Later, same alien has been injured enough to show her native form, the hero nails her and yells, "For Roger!" She pauses meaningfully, and then just lays into the guy (remember she loved the guy that he's avenging, which was Roger's own fault). She dies, but it was a nice touch; you have a three-dimensional bad guy, who has to choose between survival (she could have easily ran away), or just getting ticked.

And this was a Sci-Fi channel B-Movie...

Something to remember when you are looking for inspiration is that sometimes the best inspiration can be found in the worst places. It seems that B-movies and bad comic books know that no one will watch them, so they try some of the most interesting stuff just because they can. Sometimes a movie really is interesting enough to watch it for two minutes of sheer coolness.

But...the point here is that don't assume that when you're told to read/watch stuff, to limit yourself to just the good stuff! Sometimes the really, really bad stuff will be inspirational, or at least show you what NOT to do, which can be just as important...

Friday, December 30, 2005

Backing Up: Themes

Heh. Just realized that I forgot to mention themes.

Oops. So...backing up a step...

The theme is the arguably the most important part of the comic. You'll find that a theme does one thing really, really well for you, and that one thing is extremely important: It ups the importance of your comic. By making it a lesson, you make it important for other people to listen to you, because YOU HAVE SOMETHING TO SAY!

Think about that for a moment. By deciding the core of your comic, by deciding on what you want to say, you add something to you comic.

Better yet, it allows you to remain focused, and centers your imagination. As you are trying to figure out what needs to be done, you have something that helps you to concentrate the wildest parts of your imagination on telling a story with a moral, and that keeps you on track.

So, what is a theme? It's your message. It's what you are trying to say, and what someone should go away from your comic with. The "Lord of the Rings" was that anyone can help, and that size is not important. Mine, Sex Percussions, is about that love comes in many forms, but it's important to love something. Dominic Deegan's is that things are rarely as they seem.

You can even change the theme for each story arc; Tales of the Questor seems to change each storyline. It started with "You can achieve anything" to "Anything can be overcome" to "Everyone has a message" to "Mothers are important", and the last arc was "Never leave friends behind." It looks like the next will involve paying for mistakes...

Just decide what it is that you would like to say, and go for it! State the theme as succinctly as you can, and constantly refer to it constantly. But...decide on what you think needs to be said, and let it guide you.

Oh, and just as important: Don't feel that it's necessary to have a theme! Some comics, especially comedy comics, don't have a theme. That's fine, too; just be entertaining!

Wednesday, December 28, 2005

Other Issues To Keep In Mind

Good vs. Evil: This represents a three-fold issue; be very wary of it.

First is that there may be the cliche turnaround; who you introduce as the bad guy and good guy actually are the good guy and bad guy respectively. This is just annoying because there's just no way to handle it right. It's either obvious from the get-go, or it feel like a betrayal. I appreciate the temptation; it's either a way to keep things fresh, or to show that good vs. evil depends on perspective, but it always comes off cheap.

The second is that you may feel like making the good guys corrupt and the bad guys downright nice in order to show that there are many shades of gray. That's the time-proven wrong reason to do it. Now, if you wanted to show that what's important is the decisions people make and why they make them, that works. I'm not trying that I don't disagree with that style of writing; the flawed hero and honorable bad guy are definitely important archetypes. However, the important issue is that they are still good guys and bad guys; a long as their reasons for doing what they do is valid, such as cops taking bribes because it at least slows the bad guys down a bit is okay, but the cops taking bribes because they like it is a problem.

The third is the worst of all: That anything is good given the right context. The problem is two-fold: First, you need to keep in mind that, as a race advances certain things are left behind; murder and rape are arguably the two best examples of that. Aa a corollary, you can't judge a race's morals by what it becomes; in other words, there has to be a point where a reasonably peaceful race can no longer be judged by the crimes it committed centuries before.

Consider slavery: Originally, it was agreed that it had definite advantages. Eventually, it was decided to be an evil and abolished. Should the American south be forever hated because it once participated in the practice, or should that sin be fogiven?

The other aspect to this is to not judge a culture by modern rules. The issue here is that our rules may not apply to cultures past, and that it is far too wasteful an exercise to blame a past culture for its rules when they are different from ours, especially if you assume that the same issues that beset the current culture effected the past one as well.

Consider that a women's place is not in combat; in the medieval era this made perfect sense as women were far more valuable giving birth; it may sound sexist now, and it should. However, when half the children were dying before they were five, and wars and disease got the rest, there needed to be as many children born as possible. Now, a woman need only birth a single child, maybe two, in her lifetime and her responsibility to the race is done. Now, if she wanted to go into combat, there should be no stopping her; the original reason just doesn't exist anymore.

As noted, people change and are respected for it. Shouldn't that apply to cultures as well?

Magic: This needs to be defined rather tightly as quickly as possible. Stories in which magic is defined or limited tend to be better than those where magic can do anything. You just can't provide any actual sense of suspense when it's entirely possible for someone to use some magic to get out of any situation. It also means that the characters will have to think their way through. At the same time, avoid elemental magic; cliche issues.

Chaos: True chaos is neither evil nor silly. This isn't to say that it's always a good thing; it just is. Chaos should foment change, growth, and allow for some reflection. At the same time, it can damage organization, cause too much growth, and get caught up in the moment. Balance in all things!

Sorry; I'm a big Monkey fan. I see far too much of the latter three, and not nearly enough of the former three. I really wish people would remember that sometimes you need a bit of randomness; too many heroes get too angsty because they forget that there is more to life than just the usual scheduled battle; the little random bits, such as a beautiful smile after a hard battle, a child needing protection from the normal monster under the bed, and gentle rain after a heat wave, color life and make stories so enjoyable. More people should read Tales of the Questor; it does a beautiful job of combining magical spells and magic moments. Okay. so I like racoons, too;-)...

I think that that's enough for tonight...