A writer has problems establishing the
mood of a piece. That's all on the illustrator. If you doubt that,
track down some Johnny the Homicidal Maniac and then visualize the
dialog as if it were being said by normal cute and furry animals. Or
super-heroes. Or as part of a soap opera. The dialog still works, but
the tone has changed; it has gone from being basically morbid to
being fluffy, or serious, or even angsty. In order to establish mood,
the writer has to be able to communicate that to the illustrator. To
get a really good feel for this, track down the movie "Poison",
where three entirely different film crews took on the same 30-minute
script and came up with three entirely different movies.
The problem with communicating how the
mood of the piece should be is the limits of the script format. The
writer is limited to defining basic actions, dialog, and captions,
and sometimes panel lay-out beyond the number of panels. If he's
lucky, a writer can also define camera angles. That's a lot of
information, but it provides little more than a skeleton on which the
illustrator can hang any skin he wants, making it up to him to decide
what the mood will be like.
I point this out because writers
sometime forget how collaborative comics can be. When writing a
script, it can be easy to forget that the way you are visualizing the
script can be radically different than how an illustrator can
visualize it. Not that it's necessarily a bad thing, just that the
writer can really be put off when what was drawn is too different
from what he wanted. There are some ways around this, but they all
take actually talking to the illustrator in order to get the right
mood across. This is why there are so many different meetings set up
before a comic is really started; the entire crew has to be on board
with whatever is going on.
Another way to do this is to set up a
bible. A good comic bible comes in three parts. The first pat will be
a description of the universe in general, along with any notes on
physics, such as whether or not magic works and how, as well as
important things to note, such as large organizations and a general
history of the world. The second part should contain character
descriptions and sketches, along with how they interact with the
world and each other. The third section should be the continuity
section, a brief history of the comic itself with notes on where the
plot is going, acting as a road map for the action.
By setting up a bible, you can have a
lot of input into how the world feels. Once you have set things up
and things are going, you can have a lot of fun with the world. It is
just a matter of setting things up right. And we all know how
important those establishing shots when it comes to creating just the
right mood.
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