Monday, April 15, 2019

A Lighter Shade of Black

The problem with antiheroes is that not usually they are more “hero” than “anti”. That is, while they tend to be on the darker side of the spectrum of heroics they still tend to be basically heroes. Look at Frank “The Punisher” Castle: Sure, there's no question that the guy can get violent and he thinks that a lot of heroes are pansies, but the guy still has a definite code of honor and only breaks a specific set of laws. That is, he's not likely to steal just for the money or kill someone just for kicks. The same applies to a lot of antiheroes; they are just paladins that don't mind getting violent.

What we need are more antiheroes that are actual villains and fully acknowledge it. I'd qualify Captain Jack Sparrow here, as the guy make no bones that he's one of the bad guys and wears his prison record like a medal. The Suicide Squad definitely qualify; if it weren't for the bob in their neck most would have no problem killing others just for another slice of pizza and that slice is optional. You also have Lobo, who brags about the very misdeeds that earned him his rep. These are unrepentingly evil; being evil is just part of who they are. Nonetheless, they usually end up on the right side even if it is just by accident or getting hired by the good guys; they may be evil but they end up on the side of angels somehow.

And then there are the lunatics. The problem is that you have two basic flavors: Accidental forces of good and purposeful forces for evil. Ignoring the evil version, consider the good-aligned psychopaths: The Mask is the former, where he has no problem with violence and such but his actions tend to support the forces of good: He only attacks evil-doers. Look at Dexter: He kills people, but the victims tend to be pretty heinous criminals who would have escaped punishment; he's helping society in his own twisted way but he's still helping society. These aren't really heroes so much as villains with a limited code of ethics; they do things that make them feel good, and punishing those that have slighted them makes them feel good. Their purposes may be selfish, but they still tend to do good.

[This is opposed to evil psychopaths, such as The Joker and Carnage, who do what they do to harm someone, usually the hero. Carnage seeks to punish Spider-Man, for example, just as Joker is trying to teach Batman that life is all about pain; the Joker is all about the thorns and not the rose. Just clarifying things a bit....]

These characters tend to have one of three arcs: Redemption, spiralling, and bouncing. “Bouncing” is probably the most annoying, where the character keeps bouncing from side to side; this character needs to die or otherwise suffers bad enough that he is eliminated from the story. It's just going to hit a point that the character has no credibility as a character and uses up any value he has especially for suspense. However, spiralling can be fun to watch as the character starts becoming more and more evil, and must compromise his beliefs, such as they are, in order to succeed at the chosen mission. Eventually the character must either become an even bigger force for evil or pull back to some former level. It could even put them on a redemption track.

Try to save the redemption track for characters that deserve it. It's just way too overused, and comes off as trite unless the character has actually deserved it. A fun variation is to set the character on the track and then derail it somewhere, as either those around him won't let him forget the past or he decides the struggle isn't worth it. He can then engage in some sort of hard fall as he commits even worse sins than normal as he accepts his place in the cosmic balance, sort of like Mr. Glass in the movies. You can always redeem the character, just don't default to it every time.

When it comes to playing with an antihero, keep in mind that he should be the lesser of two evils, but not by much. It can only help to have some fun with the character, using him to show that the universe is so bad that the hero is almost as bad as the villains. The antihero should not just be a darker paladin, but a lighter villain. Keep that in mind and you may just have an interesting character.

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