Organization is key to setting a comic
universe. No matter how whimsical or random it is, having a good
basic underlying skeleton can allow you to accomplish a lot. It
allows you to decide on what is happening next, see what holes exist
in your organizations, and get inspired by connections you would not
be able to see otherwise. All told, laying it out gives you insight
into the big picture of your universe.
A good bible should have three parts.
The biggest part is how your universe works. This means that you will
need to create a quick history of the world, especially if it is
substantially different than our history. You also need to define how
science and/or magic works, pointing out major advances and
interesting anomalies. You also need to show how common it is; if
everyone has a watch that doubles as a supercomputer or magic items
are common, this is the place to note it. This section should also
detail any major organizations and their rivals, especially if they
are important to the story. In short, this should be the biggest
section and one that is constantly being added to as you discover new
things about your world.
The second section should be character
descriptions. This should include not only brief descriptions of the
characters, but also artwork showing them in static and dynamic
poses. Characters with smaller roles can get briefer descriptions and
single pictures, but major characters will need as much space as you
feel comfortable giving to them. In general, the more history a
character has, the more space that character should get, especially
if that history is important to the comic. Yes, there is always the
possibility that a character with an incredibly detailed backstory
may not get so much a mention, but it's always better to have a lot
of information rather than too little. This section should also
include any important places or items; that really cool mecha or
sword deserves to shine, and this is the section for that.
The third section should be for your
plotting. Consider this a continuity dump; any strip you do should
get a brief synopsis and tat synopsis put here. This section allows
you to plot ahead, and see where your plot has already been. It also
helps you keep things straight for when you start getting complex,
and that will happen. Better yet, it can also act as inspiration for
when writer's block happens; you can comb through looking for loose
ends or small threads that can be further developed. It can also
allow you to make major changes in the plot, as you have a jumping
off point and can easily link it to events that happened in the past.
In short, a bible may seem like an
awful lot of work. But it has a number of advantages, not the least
of which is that it can serve as inspiration when you need it the
most, and it can help you decide if a plot thread is worth it or not.
As long as it is properly maintained, you'll find plenty of use for
it. It can serve all writers well, especially if you are looking for
a great new toy to play with.
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